Pathfinder
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Mass Cure Critical Wounds
You channel positive energy to cure 4d8 points of Damage + 1 point per Caster Level (maximum +40) on each selected Creature. Like other cure spells, mass cure critical wounds deals Damage to Undead in its area rather than curing them. Each affected Undead may attempt a Will save for half Damage.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Cleric 8, Druid 9
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will half (harmless) or Will half; see text
School
Conjuration (healing)
Spell Resistance
Yes (Harmless) Or Yes; See Text
Target
One creature/level, no two of which can be more than 30 ft. apart
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